The latest episode of the Vernon Richard Show, New QA Job? How We'd Decide Where To Start, answers this question from a listener, Shady:
When joining a new organisation, how do you decide which QA domino piece to tackle first for the rest to easily fall into place? For example, you might find flaky test automation, poor testability in user stories, no integration tests, limited test management tools, missing test data, and an ever growing regression suite. With so many improvement opportunities, how do you prioritise what to fix first?
As usual the conversation ranged freely and I've picked out some of the key points with a little commentary here:
It Depends: usually the right answer or, rather, a small part of the right answer. The rest should be what it depends on and how that affects your answer.
Investigate the Context First: exploring to understand the context is a reasonable default in a new job. You'll want to understand the key stakeholders, how much they agree, what their hobby horses are, where the political bear traps are, what the perceived problems are, who's invested in the status quo, who's invested in a solution, etc, etc, etc.
Address the Pain First: Starting here means that you go immediately to wherever the current pain is greatest. There are three basic scenarios: (1) You are told unambiguously what to investigate by someone with authority who matters, (2) your colleagues understand the situation well and direct you, (3) you see something bleedin' obvious without any need for further investigation. I'd consider all of them valid and a potential taxi to the right context.
The Testing Story: Sharing what you've done, what you've found, and what value you think that has with relevant people and getting their feedback is a good way to break your incorrect assumptions: people often have additional information to give, if provided with something to correct, or a space into which they can drop it.
How We Got Here: Jerry Weinberg's "things are the way they are because they got that way" was cited by Rich as a reason to find the "because". But there's another reading which says we should simply accept what's in front of us and deal with it. Both can be viable approaches but have potential downsides (appearing to blame-seek and not finding the real issue, respectively) so this one needs a judgement call, for which you will want context.
The Juice vs The Squeeze: What investment to make, with what costs, and when will it pay back? Some squeezes can pay off in instalments or make later squeezes possible. Sometimes an investment needs to be made first, to find the juiciest fruit and the right way to apply pressure. A series of light squeezes returning just a few drops each can get things started.
Credibility, Actions and Results: Vern and Rich talked about an ace Youtube plumber who diagnoses problems while showing his working. This is a great example because credibility comes from actions and results. The sacred cows they also mention in the podcast will require credibility to tackle, and you need to have done your context-seeking homework if you want to minimise beef. (And you usually do.)
Credibility, Visibility: It wasn't called out explicitly, but making sure people know about your contribution and outcomes - without being an egomaniac or a dick - is also a good idea. Are there forums where you can share your ideas, your work, your results and get passive credit for them?
Fresh Eyes: Rich and Vern say that you can channel the child in the The Emperor's New Clothes, exposing the collective illusion, the groupthink, the HIPPO culture. And you can but not without risk. While it can definitely build credibility with some, it might embarrass others so think carefully about how, to who, where, and when you point at that bare arse.
Bring Expertise: Be aware that others may not know your terms of art, or may understand something different by it. Describing a thing as well as naming it is a good way to bring people along, calling out existing examples of the behaviour you think is beneficial is better. Introducing a productive way to frame a problem is even better still. For example, the YT plumber moves from failure to fault: from observable effect to underlying problem. Giving people the shared concepts and model to be able to ask each other which they're looking at while investigating is a great cultural hack.
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Vernon and Richard are experienced testers, coaches, and communicators so it's no surprise that everything they raised has some value. But while I was listening I was thinking of other avenues I might explore if answering the same question, so I'm dropping them here too:
- In this scenario do you see the problems already, or do you still need to look for the problems?
- ... and if you need to look for problems, let's talk about exploration
- ... and how to choose where to start
- Are the problems yours to raise or yours to tackle? Or both?
- ... and what difference would the answer to that question make to your approach?
- Remember that you're a stakeholder too, so ...
- .... what would help you, what matters to you?
- Where do you see friction?
- ... and how can you reduce some of it?
- ... today?
- What's the smallest thing you could change that would have a valuable impact?
- ... and can you do it right now?
- Can you make changes quietly in the background?
- ... for example, by adding tests when you're looking at a developer's PR.
- Remember that you have agency:
- ... make time to look for or at the things that you think are likely to be useful, important, and relevant
- ... regardless of what you have been told.
- Why is this a list "QA dominoes"?
- ... where are the product issues and risks?
- ... you are looking at the product, aren't you?
- The question wants a way to tackle one thing and have the rest "fall into place"
- ... if that's really the goal, then a good model of the system is required
- ... and any plan should be flagged as rough, fragile, exploratory
- ... and unanticipated side-effects should be expected
- Are there any actions that would improve more than one of the problems on the list?
- Once you have a set of problems, can you share them in a way makes relative comparison possible?
- ... e.g. score them on hours spent accommodating them
- ... e.g. bugs found in production because of them
- ... e.g. number of times they were raised in retro
- Can you share them along with your proposed solutions, impacts, and justification for both?
- Can you share them along with the things you already did in passing to make them less bad?
