You've almost certainly heard of the Prisoner's Dilemma : two members of a crimimal gang are captured and interrogated separately. The police tell them both they are looking at a year in prison but offer a deal if they squeal: less time for incriminating their colleague. There are three scenarios: No-one talks: the default one year each One talks: the talker goes free , the other gets three years Both talk: both get two years The dilemma is whether to remain shtum and trust the other will do the same or to spill the beans with the risk of an extended stay in prison but the potential reward of walking away scot free. Given that they are sure the other would be prepared to rat them out, the rational individual's strategy, according to game theory, is to talk even though there is a better group outcome in not talking. --00-- The Prisoner's Dilemma is merely a well-known example but there are many other games with different setups and constraints. I came acros...
Hands up if you think the world needs another format for retrospectives. Yeah, right. Yet here I am. Last October it was clear that we were becoming jaded. After a phase of novelty themes (at the festival, NSYNC, 8-bit video games, ...) and a long stretch of Stop Start Continue , engagement in our retros was sliding. So when it was my turn to facilitate I wanted to find a different format and I had some specific requirements in mind: a simple and intuitive structure, invitations to express feelings, and opportunities to be publicly grateful. I didn't find an existing template that fit the bill so I made one up, just four columns in a basic table with these headers: Kudos to ... 'cos of ... I like it when ... I feel meh about ... I don't like it when ... I expected it to be a one-off palate cleanser but it's proven popular and we've been using it for six months straight. There's no originality in those categories, by the way: I see a strong fami...